Guides

Illegal Soccer Guns, Grapples, Jetpacks, Oil

The official kit, how the two HUD slots work, and why two guns is a trap.

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Gadgets and Weapons

Repotted’s own page lists the toybox: guns, grappling hooks, jetpacks, and more. Pros: kick, tackle, beat up, blow up. Cons: slip on oil, get shot while dribbling. This guide is the honest gadget manual for a game that has not published a named encyclopedia yet. We use the official nouns plus what the HUD shows: two slots, numbered 1 and 2.

If you want ranks, go to the gadget tier list. If you want a saved kit, use the loadout helper. This page is the physics.

Two slots, four pips

You do not get a Call of Duty streak menu. You get two gadgets and a row of green pips. Pips gate sprint / jet / whatever the current build taxes. Empty pips plus a jetpack is a fall. Empty pips plus a gunfight is a gift to the other striker.

Slot discipline:

  • Slot 1 = how you arrive (grapple or jet).
  • Slot 2 = how you cheat (gun or oil).

Invert that as a keeper if you need peel first. Do not double-gun unless you accepted a chaos game and have a teammate who actually kicks.

Guns

Official art and footage show everything from a flintlock-looking long gun to brighter sci-fi blasters. Function is the same: stop a body. The description literally warns you will be shot while dribbling. That is the design.

Use a gun to:

  • End a breakaway you cannot catch.
  • Force a keeper to stay grounded.
  • Punish a tourist jetpack.

Do not use a gun to:

  • “Snipe the ball.” You will miss and lose the dribble.
  • Farm K/D. There is no K/D trophy on the scoreboard.
  • Celebrate. The spark is for goals.

After a shot, switch back to soccer. The player who stays ADS while the ball rolls in the box is why how to score exists.

Grappling hooks

The trailer thumbnail is a hook in a soccer ball for a reason. Grapples steal distance. Use them to:

  • Reach a loose ball first.
  • Enter the box from the corner flag angle.
  • Escape oil.

Do not grapple the nearest teammate’s back. Friendly hooks in an 8-player server are how both of you eat a musket. Aim at geometry: posts, lights, cliff edges on the coastal map, canyon rocks on desert.

Jetpacks

Coastal footage shows players with pack flames and even wing cosmetics cutting the box. Jets steal height and skip. Use them to:

  • Meet a cross.
  • Skip a slide.
  • Rotate keeper to striker in one breath.

Pips matter more here than on guns. A jet with no bar is a balloon. Land before you shoot or kick; aerial finishing is a bonus, not a plan.

Oil spills

The official cons list is not a meme. Oil is a pitch weapon. Dump it:

  • On your own box arc as a keeper.
  • On the only passing lane a striker has.
  • Under a gunner who is planting.

Do not dump it under yourself “for clips.” You will be the slip in someone else’s montage.

Beatings, tackles, explosions

No referees means body contact is a gadget even if it is not a slot. Tackles still win balls. Explosives, if you have one equipped, exist to scatter a packed box, not to spawn-camp the locker. If you are confused whether something is a slot gadget or a context action, look at whether it occupies 1 or 2. If it does not, it is a body verb — see controls.

Naming policy

We will not invent “Mythic Redstone Blade” names from other games. When Repotted labels a gun in a patch, the updates page gets the name, then this page, then the tier list. Until then, pick by job: arrive, stop, slip, explode.

Two slots. Four jobs. One ball. That is the kit.

FAQ

Frequently Asked Questions

Quick answers for codes, gadgets, and chaotic matches.

How many gadgets can I hold?

Two at a time. The HUD labels them 1 and 2. Swap loadouts in the lobby, not after every death.

What gadgets are official?

Repotted lists guns, grappling hooks, and jetpacks, plus oil spills, tackles, beatings, and explosions in the pitch description.

Should beginners take two guns?

No. Take one movement gadget so you can reach the ball. Two guns is a chaos kit, not a tutorial kit.

Do cosmetics change gadgets?

No. Jerseys, balls, emotes, and goal effects are locker flex. See the locker page.