Tier List

Illegal Soccer Loadout Pairs Tier List

Two slots only — rank the pair, not the isolated toy.

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Loadouts Tier List

A gadget letter without a partner is incomplete. Illegal Soccer gives you slot 1 and slot 2. This page ranks pairs for the three jobs on the playstyles hub. Use it with the loadout helper so you stop arguing in the locker.

If you do not know what the toys do, read gadgets first.

S pairs

Grapple + gun (chaos)
Arrive, stop the carrier, leave. This pair is the reason strikers need survival. Do not take it if you are also the only person willing to shoot the ball.

Grapple + oil (keeper)
Hook the bounce, paint the arc, boot it to a pink or cyan ring. This is the anti-trailer pair: you are not the jetpack clown, you are the reason the honeycomb stays quiet.

Jet + grapple (striker)
If the lobby lets you take two movement toys, this is the scoring kit. Jet for hang, grapple for the cutback angle. You are allergic to guns until the last defender is gone.

A pairs

Jet + gun (striker peel)
Slot 1 scores, slot 2 peels. Requires the discipline to switch off the gun. Most players fail that test and think the pair is “mid.”

Gun + oil (chaos trap)
Plant, slip, plant again. Cruel on desert dirt where oil reads late. Weak if no teammate collects the free ball.

Jet + oil (keeper sweeper)
Punch lobs, stain the six. Pip heavy. Sit down between waves.

B pairs

Gun + explosive
Box scatter. Fun. You still need a passer.

Grapple + explosive
Enter, boom, hope. Works as a surprise once per round.

Jet + jet-style flex
If the game ever lets you double movement in a silly way, it is B because you become visible from space.

C pairs

Oil + oil fantasy
You cannot hold two oils unless a patch says so. If you try to play “only oil” by never kicking, you are a walking puddle.

Gun + gun
See the gadgets tier D note. Promoted to C here only when two chaos players already exist and you are the third on purpose.

D pairs

Anything you picked because a jersey looked cool. Cosmetics are the locker. They do not fill slots.

How to lock a pair in five seconds

  1. Say your job in chat: striker / chaos / keeper.
  2. Take the S or A pair for that column.
  3. Play the full timer without swapping off death.
  4. If you never touched the ball, you picked the chaos S pair on a team that already had three chaos players. Change jobs.

Anti-synergy

Three jets and no oil means the box is a shooting gallery for anyone with a musket. Three guns and no grapple means the ball is a rumor. The tier of a pair drops one letter if two teammates already took it. Duplicate S is how you get a D team.

A worked example

Lobby of eight. Two people already typed chaos. You wanted guns. The helper says no: you take striker jet/grapple or keeper grapple/oil. If you ignore that and double-gun anyway, you have created a six-person deathmatch with two leftover soccer players. The pair’s letter dropped before kickoff. That is the duplicate rule in a sentence.

Save the pair, then go score. The letters are not the highlight. The honeycomb is. If the pair felt wrong after a full timer, change the job first, the toys second.

FAQ

Frequently Asked Questions

Quick answers for codes, gadgets, and chaotic matches.

What is the best pair for beginners?

Grapple plus jet if you want to touch the ball, or grapple plus oil if you want to keep. Avoid double gun.

Can I copy a streamer's pair?

Only if you copy their job too. A chaos S pair on a lone striker is how you go 0–2.

Do pairs change by map?

Jet plays better on coastal height. Oil reads nastier on desert dirt. Grapple is stable on both.

Where do I equip the pair?

Lobby loadout / inventory, then confirm slots 1 and 2 on the match HUD. See controls if the numbers do nothing.